Casio Geometry Manuel d'utilisateur

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Lesson 12
Geometry and Animation
Welcome
In this lesson, we will continue our exploration of Geometry by
learning about some of its more advanced features. There are many
things you can do with the Geometry application once you learn your
way around. It is a great tool to use to help you decide whether or not
a theorem is true before trying to prove it!
Lesson Goals
To learn how to create an animation
To understand constraints in Geometry
To be able to state Thales’ Theorem
To be able to perform basic constructions
In Lesson 12, you will learn how to:
Create an animation
Generate a trace point
Create an animation table
Use construction tools
Upon completion of this lesson, you will be able to
answer the following questions:
1. How do you add an animation?
2. What does it mean to constrain something?
3. How do you constrain something?
4. How do you know what information is showing in the measurement
box?
5. How do you create an animation table?
6. How do you construct the midpoint of a line segment?
7. What does bisecting an angle of a triangle do to the side opposite it?
Time required
About 60 minutes.
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Résumé du contenu

Page 1 - Geometry and Animation

Lesson 12 Geometry and Animation Welcome In this lesson, we will continue our exploration of Geometry by learning about some of its more advanced

Page 2 - Getting Started

Copyright (c) 2008 CASIO COMPUTER CO., LTD. All Rights Reserved. 108. Analyzing Area and Animation 9. Viewing the x-Value and Area Graphically

Page 3

Copyright (c) 2008 CASIO COMPUTER CO., LTD. All Rights Reserved. 11PART II Practice Exercises 1. Open the eActivity named L12_PartII_a (in the Lesso

Page 4 - Gto change to

Copyright (c) 2008 CASIO COMPUTER CO., LTD. All Rights Reserved. 12PART III In this part, you will learn how to do constructions in Geometry. Usually

Page 5

Copyright (c) 2008 CASIO COMPUTER CO., LTD. All Rights Reserved. 133. Bisecting an Angle 4. Drawing a Tangent Line to a Curve A “tangent” t

Page 6

Copyright (c) 2008 CASIO COMPUTER CO., LTD. All Rights Reserved. 14PART III Practice Exercises 1. Open the eActivity application and then open L12_P

Page 7

Copyright (c) 2008 CASIO COMPUTER CO., LTD. All Rights Reserved. 15Before continuing to Part IV, please backup your Lesson 12 activities. To do this,

Page 8

Copyright (c) 2008 CASIO COMPUTER CO., LTD. All Rights Reserved. 163. Three screen captures from PART III. 4. Four questions with answers and three

Page 9 - Q (slope icon)

Copyright (c) 2008 CASIO COMPUTER CO., LTD. All Rights Reserved. 2Getting Started Before getting started with animation, let’s review Geometry quickly

Page 10

Copyright (c) 2008 CASIO COMPUTER CO., LTD. All Rights Reserved. 3The next palette is for drawing special shapes and the last is for creating construc

Page 11 - Practice Exercises

Copyright (c) 2008 CASIO COMPUTER CO., LTD. All Rights Reserved. 4PART I In this part, we will learn how to create an animation. To create an animatio

Page 12 - PART III

Copyright (c) 2008 CASIO COMPUTER CO., LTD. All Rights Reserved. 53. Editing our Animation 4. Placing a Constraint on our Circle Before be

Page 13

Copyright (c) 2008 CASIO COMPUTER CO., LTD. All Rights Reserved. 65. Adding a Trace Point to an Animation Imagine point D is an ant clinging to a whee

Page 14

Copyright (c) 2008 CASIO COMPUTER CO., LTD. All Rights Reserved. 7a. Open Geometry and clear the window b. Draw a good sized circle c. Select the l

Page 15

Copyright (c) 2008 CASIO COMPUTER CO., LTD. All Rights Reserved. 8a. Please clear your Geometry window b. Turn on the axes and grid (click q three t

Page 16

Copyright (c) 2008 CASIO COMPUTER CO., LTD. All Rights Reserved. 95. Changing the Diameter to be Horizontal 6. Setting Up an Animation to Genera

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